DITL_910.txt Items: (6 entries) 0: Bounds: x1=264, y1=194, x2=324, y2=214 Type: 4 Info: 'OK' 1: Bounds: x1=102, y1=3, x2=235, y2=23 Type: -120 Info: 'About Challenges' 2: Bounds: x1=12, y1=28, x2=329, y2=77 Type: -120 Info: 'If the "Allow Challenges" option is checked, you (or Crab) may try to bluff by playing a fake word (a word not in the dictionary).' 3: Bounds: x1=31, y1=79, x2=317, y2=127 Type: -120 Info: '(When playing without challenges, you must form only legal words at each play. Crab will enforce this.)' 4: Bounds: x1=12, y1=129, x2=323, y2=170 Type: -120 Info: 'The referee (you or Crab) decides the legality of the play involved in the challenge.' 5: Bounds: x1=12, y1=172, x2=254, y2=237 Type: -120 Info: 'Since Crab does not (currently) bluff, you can save a lot of needless dialog with the "Never challenge Crab" option.' DITL_909.txt Items: (5 entries) 0: Bounds: x1=138, y1=212, x2=198, y2=232 Type: 4 Info: 'OK' 1: Bounds: x1=114, y1=5, x2=214, y2=23 Type: -120 Info: 'Picking tiles' 2: Bounds: x1=11, y1=29, x2=324, y2=80 Type: -120 Info: 'After each play, you must pick new tiles from the pool, until you have seven tiles (or the pool is empty).' 3: Bounds: x1=11, y1=84, x2=324, y2=151 Type: -120 Info: 'If the "Pick own tiles" option is checked, you must pick your tiles from the pool by hand, using the mouse. Otherwise, they are added to your rack automatically.' 4: Bounds: x1=11, y1=155, x2=321, y2=207 Type: -120 Info: 'Of course, Crab picks her tiles herself, but she waits until you have all of yours as a courtesy.' DITL_904.txt Items: (7 entries) 0: Bounds: x1=260, y1=201, x2=320, y2=221 Type: 4 Info: 'OK' 1: Bounds: x1=117, y1=5, x2=223, y2=22 Type: -120 Info: 'The Dictionary' 2: Bounds: x1=8, y1=29, x2=315, y2=62 Type: -120 Info: 'For your convenience, Crab's dictionary is available for perusal under the  menu.' 3: Bounds: x1=8, y1=63, x2=329, y2=110 Type: -120 Info: 'This is the same dictionary that Crab uses to find plays, and to arbitrate challenges when she is the referee.' 4: Bounds: x1=8, y1=111, x2=325, y2=159 Type: -120 Info: 'You can flip through the words using the scroll bar, and you can restrict the dictionary by typing a sequence of letters.' 5: Bounds: x1=8, y1=160, x2=325, y2=193 Type: -120 Info: 'The dictionary will display only those words beginning with the sequence you typed.' 6: Bounds: x1=8, y1=195, x2=251, y2=230 Type: -120 Info: 'You cannot alter the dictionary. The dictionary contains no definitions. ' DITL_903.txt Items: (7 entries) 0: Bounds: x1=253, y1=202, x2=313, y2=222 Type: 4 Info: 'OK' 1: Bounds: x1=102, y1=2, x2=241, y2=21 Type: -120 Info: 'Moving and Trading' 2: Bounds: x1=8, y1=29, x2=325, y2=62 Type: -120 Info: 'To make a play, use the mouse to move tiles from your rack to the board.' 3: Bounds: x1=8, y1=63, x2=328, y2=94 Type: -120 Info: 'When you have formed your word on the board, select "Move" from the "Move" menu.' 4: Bounds: x1=33, y1=95, x2=304, y2=129 Type: -120 Info: '(Crab will disable "Move" as long as your play is ill-formed)' 5: Bounds: x1=10, y1=136, x2=327, y2=182 Type: -120 Info: 'To trade, drop the tiles you wish to exchange in an unoccupied part of the pool. Then select "Trade" from the "Move" menu.' 6: Bounds: x1=10, y1=184, x2=235, y2=233 Type: -120 Info: 'Pick your replacement tiles from the pool as usual, avoiding the tiles you just traded in.' DITL_902.txt Items: (7 entries) 0: Bounds: x1=253, y1=202, x2=313, y2=222 Type: 4 Info: 'OK' 1: Bounds: x1=116, y1=1, x2=205, y2=21 Type: -120 Info: 'About Blanks' 2: Bounds: x1=8, y1=24, x2=325, y2=57 Type: -120 Info: 'Ordinarily, blank tiles look just like upside-down tiles; i.e. they are all white.' 3: Bounds: x1=8, y1=60, x2=328, y2=93 Type: -120 Info: 'When a blank is played, it represents one particlar letter for the rest of the game.' 4: Bounds: x1=8, y1=95, x2=328, y2=143 Type: -120 Info: 'A blank standing for a specific letter looks like the tile bearing that letter, but without the usual tile point number.' 5: Bounds: x1=8, y1=146, x2=325, y2=192 Type: -120 Info: 'To specify a letter for a blank to represent, strike a letter key while pointing at the blank tile.' 6: Bounds: x1=23, y1=194, x2=247, y2=228 Type: -120 Info: '(Striking 'space' will restore the blank's polymorphic properties.)' DITL_901.txt Items: (6 entries) 0: Bounds: x1=257, y1=197, x2=317, y2=217 Type: 4 Info: 'OK' 1: Bounds: x1=116, y1=1, x2=196, y2=21 Type: -120 Info: 'The Display' 2: Bounds: x1=8, y1=24, x2=320, y2=72 Type: -120 Info: 'Your rack and your tiles are in the lower right hand part of the screen. Your score is shown below your rack.' 3: Bounds: x1=8, y1=75, x2=322, y2=124 Type: -120 Info: 'Crab's rack is to the upper right, and her (upside-down) tiles are mostly hidden behind it. Her score is above her rack.' 4: Bounds: x1=8, y1=126, x2=338, y2=179 Type: -120 Info: 'The pool of tiles yet to be picked occupies the space between the racks, the middle right part of the screen. They are upside-down (and small).' 5: Bounds: x1=9, y1=183, x2=234, y2=222 Type: -120 Info: 'And obviously, the game board occupies the rest of the screen.' DITL_900.txt Items: (6 entries) 0: Bounds: x1=257, y1=197, x2=317, y2=217 Type: 4 Info: 'OK' 1: Bounds: x1=113, y1=2, x2=224, y2=22 Type: -120 Info: 'Getting Started' 2: Bounds: x1=8, y1=24, x2=334, y2=75 Type: -120 Info: 'This program pits you against Crab, ÒÉa very fast program that is rarely beaten by humans.Ó (See CMU CS Tech Report 86-153 for details)' 3: Bounds: x1=8, y1=76, x2=322, y2=125 Type: -120 Info: 'Choose "New Game" from the "Game" menu to start or restart a game; choose "Quit" to leave the program.' 4: Bounds: x1=8, y1=126, x2=320, y2=170 Type: -120 Info: 'You may want to change some of the settings under the "Options" menu to suit your taste.' 5: Bounds: x1=9, y1=183, x2=234, y2=222 Type: -120 Info: 'Good luck. More help topics are available under the "Help" menu.' DITL_258.txt Items: (3 entries) 0: Bounds: x1=57, y1=163, x2=117, y2=183 Type: 4 Info: 'OK' 1: Bounds: x1=65, y1=5, x2=97, y2=37 Type: -96 Info: 'é' 2: Bounds: x1=6, y1=47, x2=166, y2=154 Type: -120 Info: '^0' DITL_257.txt Items: (4 entries) 0: Bounds: x1=24, y1=138, x2=84, y2=158 Type: 4 Info: 'Yes' 1: Bounds: x1=24, y1=166, x2=84, y2=186 Type: 4 Info: 'No' 2: Bounds: x1=110, y1=146, x2=142, y2=178 Type: -96 Info: 'é' 3: Bounds: x1=7, y1=23, x2=167, y2=129 Type: -120 Info: '^0' DITL_256.txt Items: (4 entries) 0: Bounds: x1=40, y1=270, x2=200, y2=288 Type: 5 Info: 'On the board' 1: Bounds: x1=40, y1=250, x2=213, y2=268 Type: 5 Info: 'In your rack' 2: Bounds: x1=40, y1=230, x2=216, y2=248 Type: 5 Info: 'In pool and Crab's rack' 3: Bounds: x1=16, y1=12, x2=226, y2=222 Type: -128 Info: ''